Artillery Duel
The Royal Artillery - The Ministry of Defence

The Royal Artillery approached us to help them produce a recruitment tool aimed at giving potential recruits a taste of what service might be like. They had an older 2D game which demonstrated the core roles within the force and wanted to remake and expand upon this basic game. The new game would be used as a 'magnetic' tool at careers fairs to draw recruits over to discuss their options. Finally, the game would be given out in information packs.

In-game Screenshots
Project In Depth

Artillery Duel was developed using the Scorched Earth open source engine. The existing game was completely overhauled to remove the current 'client / server' model, providing us with a platform upon which to build the logic and function. All the design and development work was done in our Edinburgh office with the completed game being released to the client in April 2008. The game has been a real success with over 20,000 copies distributed across the UK in the first year.



C++ The primary language used on this project was C++. Components written in C++ include the game engine and menu screens.
Revolution Game levels are fully described by XML files. We used Revolution to create a landscape generator which provided the base upon which all levels were created.
Open GL The engine uses Open GL libraries for all forms of display
XML All game definition files from level descriptions to configuration files are all stored as XML. Some were hand crafted while others were generated using Revolution as described above.